
GameSpot • 2021
Gamespot @ Summer Games Fest 2022

Overview
Role(s): Lead Designer, Art Director
For now the 3rd year, the ESA chose to not hold a large scale event like in years past for E3. This allowed industry veteran Geoff Keighly to once again take the mantle of the summer months and present a slew of new games and coverage akin to the E3 of old. With that came the need for GameSpot to cover the event and present themselves alongside other industry leaders like IGN, Polygon and others
My Responsibilities:
• GS @SGF logo
• Thumbnail design strategy/execution
• Stream graphics strategy/execution
• Motion graphics art direction
• Promotional design strategy/execution
• Social design strategy/execution
Approach

A Wholistic Approach
An event as big as a Summer Game Fest or an E3 like in years past comes with a wide array of needs from a design standpoint. The on-air graphics for the show itself are the highest priority item but there still needs to be a visual representation of GameSpot's coverage on social platforms, on the website itself, and even on staff apparel.
Each of these comes with their own set of challenges but my goal is always to create a wholistic and unified look which I feel was well accomplished in this year's designs and presentation.

On Air Graphics
Like with any big on air event like this, its important in my opinion for a brand to represent themselves visually in a way that stands out, is polished and reminds you of why their coverage is amongst the best in the industry. With the overlay graphics for SGF I wanted to keep things as vibrant and colorful as possible like with the initial branding so i repurposed more of the paint drops as background mixed in with my own colored shapes



The Thumbnail Approach



Social Channels

Motion Graphics At Work

